1. COMPUTER GRAPHICS LAB | READ NOW

VTU COMPUTER GRAPHICS LAB

Program 1:-Implement Brenham’s line drawing algorithm for all types of slope


STEPS TO RUN CG PROGRAM

  1. Copy the below copy
  2. Past it in any code compiler ex- Code Blocks, DEV C++, VS Code
  3. Save the file with .cpp extension
  4. Compile and Run the code
  5. Program Execution Successful

Note:- if you use Dev C++, right-click on project>project options>parameter>linker paste the below code in Linker – as shown in the image.

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-lopengl32
-lfreeglut
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-lopengl32 -lfreeglut -lglu32
-lopengl32
-lfreeglut
-lglu32

Program Code [lab1.cpp]

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#include <GL/glut.h>
#include <stdio.h>
int x1, y1, x2, y2;
void myInit()
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0, 500, 0, 500);
}
void draw_pixel(int x, int y)
{
glBegin(GL_POINTS);
glVertex2i(x, y);
glEnd();
}
void draw_line(int x1, int x2, int y1, int y2)
{
int dx, dy, i, e, x, y, incx, incy, inc1, inc2;
dx = x2-x1;
dy = y2-y1;
if (dx < 0)
dx = -dx;
if (dy < 0)
dy = -dy;
incx = 1;
if (x2 < x1)
incx = -1;
incy = 1;
if (y2 < y1)
incy = -1;
x = x1; y = y1;
if (dx > dy)
{
draw_pixel(x, y);
e = 2 * dy-dx;
inc1 = 2*(dy-dx);
inc2 = 2*dy;
for (i=0; i<dx; i++)
{
if (e >= 0)
{
y += incy;
e += inc1;
}
else
e += inc2;
x += incx;
draw_pixel(x, y);
}
}
else
{
draw_pixel(x, y);
e = 2*dx-dy;
inc1 = 2*(dx-dy);
inc2 = 2*dx;
for (i=0; i<dy; i++)
{
if (e >= 0)
{
x += incx;
e += inc1;
}
else
e += inc2;
y += incy;
draw_pixel(x, y);
}
}
}
void myDisplay()
{
draw_line(x1, x2, y1, y2);
glFlush();
}
int main(int argc, char **argv)
{
printf( "Enter (x1, y1, x2, y2)\n");
scanf("%d %d %d %d", &x1, &y1, &x2, &y2);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutCreateWindow("Bresenham's Line Drawing");
myInit();
glutDisplayFunc(myDisplay);
glutMainLoop();
return 0;
}
#include <GL/glut.h> #include <stdio.h> int x1, y1, x2, y2; void myInit() { glClear(GL_COLOR_BUFFER_BIT); glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0, 500, 0, 500); } void draw_pixel(int x, int y) { glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); } void draw_line(int x1, int x2, int y1, int y2) { int dx, dy, i, e, x, y, incx, incy, inc1, inc2; dx = x2-x1; dy = y2-y1; if (dx < 0) dx = -dx; if (dy < 0) dy = -dy; incx = 1; if (x2 < x1) incx = -1; incy = 1; if (y2 < y1) incy = -1; x = x1; y = y1; if (dx > dy) { draw_pixel(x, y); e = 2 * dy-dx; inc1 = 2*(dy-dx); inc2 = 2*dy; for (i=0; i<dx; i++) { if (e >= 0) { y += incy; e += inc1; } else e += inc2; x += incx; draw_pixel(x, y); } } else { draw_pixel(x, y); e = 2*dx-dy; inc1 = 2*(dx-dy); inc2 = 2*dx; for (i=0; i<dy; i++) { if (e >= 0) { x += incx; e += inc1; } else e += inc2; y += incy; draw_pixel(x, y); } } } void myDisplay() { draw_line(x1, x2, y1, y2); glFlush(); } int main(int argc, char **argv) { printf( "Enter (x1, y1, x2, y2)\n"); scanf("%d %d %d %d", &x1, &y1, &x2, &y2); glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500, 500); glutInitWindowPosition(0, 0); glutCreateWindow("Bresenham's Line Drawing"); myInit(); glutDisplayFunc(myDisplay); glutMainLoop(); return 0; }
#include <GL/glut.h>
#include <stdio.h>
int x1, y1, x2, y2;

void myInit()
{
	glClear(GL_COLOR_BUFFER_BIT);
	glClearColor(0.0, 0.0, 0.0, 1.0);
	glMatrixMode(GL_PROJECTION);
	gluOrtho2D(0, 500, 0, 500);
}

void draw_pixel(int x, int y)
{
	glBegin(GL_POINTS);
	glVertex2i(x, y);
	glEnd();
}

void draw_line(int x1, int x2, int y1, int y2)
{
	int dx, dy, i, e, x, y, incx, incy, inc1, inc2;
	dx = x2-x1;
	dy = y2-y1;
	if (dx < 0)
		dx = -dx;
	if (dy < 0)
		dy = -dy;
	
	incx = 1;
	if (x2 < x1)
		incx = -1;
	
	incy = 1;
	if (y2 < y1)
		incy = -1;
	
	x = x1; y = y1;

	if (dx > dy) 
	{
		draw_pixel(x, y);
		e = 2 * dy-dx;
		inc1 = 2*(dy-dx);
		inc2 = 2*dy;
		for (i=0; i<dx; i++) 
		{
			if (e >= 0) 
			{
				y += incy;
				e += inc1;
			}
			else
				e += inc2;
			x += incx;
			draw_pixel(x, y);
		}
	}
	else
	{
		draw_pixel(x, y);
		e = 2*dx-dy;
		inc1 = 2*(dx-dy);
		inc2 = 2*dx;
		for (i=0; i<dy; i++)
		{
			if (e >= 0)
			{
				x += incx;
				e += inc1;
			}
			else
				e += inc2;
			y += incy;
			draw_pixel(x, y);
		}
	}
}

void myDisplay() 
{
	draw_line(x1, x2, y1, y2);
	glFlush();
}

int main(int argc, char **argv)
{
	printf( "Enter (x1, y1, x2, y2)\n");
	scanf("%d %d %d %d", &x1, &y1, &x2, &y2);
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
	glutInitWindowSize(500, 500);
	glutInitWindowPosition(0, 0);
	glutCreateWindow("Bresenham's Line Drawing");
	myInit();
	glutDisplayFunc(myDisplay);
	glutMainLoop();
	return 0;
}

COMPUTER GRAPHICS LAB Output

COMPUTER GRAPHICS LAB

Alternative Program Code [lab1.cpp]

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#include<stdio.h>
#include<math.h>
#include<iostream>
#include<GL/glut.h>
int xstart, ystart, xend, yend;
void init()
{
gluOrtho2D(0, 500, 0, 500);
}
void draw_pixel(int x, int y)
{
glColor3f(1, 0, 0);
glBegin(GL_POINTS);
glVertex2i(x, y);
glEnd();
glFlush();
}
void LineBres(int xstart, int ystart, int xend, int yend)
{
int dx = abs(xend - xstart);
int dy = abs(yend - ystart);
int twody = 2 * dy, twodyminusdx = 2 * (dy - dx);
int p = 2 * dy - dx;
int x, y;
if (xstart > xend)
{
x = xend;
y = yend;
xend = xstart;
}
else
{
x = xstart;
y = ystart;
}
draw_pixel(x, y);
while (x < xend)
{
x++;
if (p < 0)
p += twody;
else
{
y++;
p += twodyminusdx;
}
draw_pixel(x, y);
}
}
void Display()
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0, 0, 0, 1);
LineBres(xstart, ystart, xend, yend);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
printf("Enter (x1, y1, x2, y2)\n");
scanf("%d%d%d%d", &xstart, &ystart, &xend, &yend);
glutInit(&argc, argv);
glutInitWindowPosition(50, 50);
glutInitWindowSize(500, 500);
glutCreateWindow("Bresenham's Line Drawing");
init();
glutDisplayFunc(Display);
glutMainLoop();
return 0;
}
#include<stdio.h> #include<math.h> #include<iostream> #include<GL/glut.h> int xstart, ystart, xend, yend; void init() { gluOrtho2D(0, 500, 0, 500); } void draw_pixel(int x, int y) { glColor3f(1, 0, 0); glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); glFlush(); } void LineBres(int xstart, int ystart, int xend, int yend) { int dx = abs(xend - xstart); int dy = abs(yend - ystart); int twody = 2 * dy, twodyminusdx = 2 * (dy - dx); int p = 2 * dy - dx; int x, y; if (xstart > xend) { x = xend; y = yend; xend = xstart; } else { x = xstart; y = ystart; } draw_pixel(x, y); while (x < xend) { x++; if (p < 0) p += twody; else { y++; p += twodyminusdx; } draw_pixel(x, y); } } void Display() { glClear(GL_COLOR_BUFFER_BIT); glClearColor(0, 0, 0, 1); LineBres(xstart, ystart, xend, yend); glEnd(); glFlush(); } int main(int argc, char** argv) { printf("Enter (x1, y1, x2, y2)\n"); scanf("%d%d%d%d", &xstart, &ystart, &xend, &yend); glutInit(&argc, argv); glutInitWindowPosition(50, 50); glutInitWindowSize(500, 500); glutCreateWindow("Bresenham's Line Drawing"); init(); glutDisplayFunc(Display); glutMainLoop(); return 0; }
#include<stdio.h>
#include<math.h>
#include<iostream>
#include<GL/glut.h>

int xstart, ystart, xend, yend;
void init()
{
	gluOrtho2D(0, 500, 0, 500);
}

void draw_pixel(int x, int y)
{
	glColor3f(1, 0, 0);
	glBegin(GL_POINTS);
	glVertex2i(x, y);
	glEnd();
	glFlush();
}

void LineBres(int xstart, int ystart, int xend, int yend)
{
	int dx = abs(xend - xstart);
	int dy = abs(yend - ystart);
	int twody = 2 * dy, twodyminusdx = 2 * (dy - dx);
	int p = 2 * dy - dx;
	int x, y;
	if (xstart > xend)
	{
		x = xend;
		y = yend;
		xend = xstart;
	}
	else
	{
		x = xstart;
		y = ystart;

	}
	draw_pixel(x, y);
	while (x < xend)
	{
		x++;
		if (p < 0)
			p += twody;
		else
		{
			y++;
			p += twodyminusdx;
		}
		draw_pixel(x, y);
	}
}

void Display()
{
	glClear(GL_COLOR_BUFFER_BIT);
	glClearColor(0, 0, 0, 1);
	LineBres(xstart, ystart, xend, yend);
	glEnd();
	glFlush();
}

int main(int argc, char** argv)
{
	printf("Enter (x1, y1, x2, y2)\n");
	scanf("%d%d%d%d", &xstart, &ystart, &xend, &yend);
	glutInit(&argc, argv);
	glutInitWindowPosition(50, 50);
	glutInitWindowSize(500, 500);
	glutCreateWindow("Bresenham's Line Drawing");
	init();
	glutDisplayFunc(Display);
	glutMainLoop();
	return 0;
}

Alternative COMPUTER GRAPHICS LAB Output

COMPUTER GRAPHICS

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